Semester
Summer
Date of Graduation
2006
Document Type
Dissertation
Degree Type
EdD
College
College of Education and Human Services
Department
Physical Education Teacher Education
Abstract
Rising levels of obesity continue to challenge physical educators to engage their students in activities sufficiently vigorous to accrue health-related benefits. Physically active video games are now recognized as a way to enhance physical activity levels in children. A school-based intervention in fifth- and sixth-grade participants (N=33) compared six lessons each of Dance Dance Revolution (DDR), volleyball, and an exercise video (Tae-Bo) according to the following dependent variables: heart rate, step count, active time, rate of perceived exertion, enjoyment, and self-efficacy. Repeated measures within-subjects comparisons revealed significant main effects for activity type across five dependent variables, and significant interactions for four dependent variables (p < .05). DDR elicited the highest heart rates, step counts, and enjoyment scores. Perceived exertion rates indicated that participants exercised vigorously during DDR without recognizing levels of fatigue. Self-efficacy did not change significantly. DDR is a viable, non-traditional way to increase physical activity in elementary schools.
Recommended Citation
Olmsted, Barbara J., "The effects of interactive video (DDR) on heart rate, perceived exertion, step count, self -efficacy, and enjoyment in elementary school children" (2006). Graduate Theses, Dissertations, and Problem Reports (ETD). 4253.
https://researchrepository.wvu.edu/etd/4253